I’m the Digital Alchemist: combining ideas, pixels, and code to create something extraordinary
Where code, design, and imagination converge, my own digital alchemy at work.
A horror adventure game set in the edo period where your goal is to help a former blacksmith.
Forged in Shadows was the very first horror game I ever worked on, set in a haunted blacksmith’s workshop. It’s where I learned the basics of Unity and figured out how to actually turn an idea into something playable.
This project was messy, frustrating, and super rewarding. It showed me that horror isn’t just about cheap scares, but about atmosphere, pacing, and detail. Even though Forged in Shadows is only a prototype, it’s the project that got me hooked on making games.
A collection of animation exercises where I explored basic movement, complex mechanics, and expressive motion.
Character Animation Practice started with simple walk and run cycles and gradually evolved into more advanced animations like parkour moves and expressive dance sequences. These projects gave me the chance to understand body mechanics, timing, and personality in animation, while also improving my technical workflow.
These animations started simple but quickly grew more ambitious. Working on parkour and dance sequences showed me how much depth character animation can have, from technical precision to creative expression. This practice helped me gain confidence in my animation skills and sparked my interest in pushing characters beyond just functionality into storytelling through movement.
Some of my modeling projects
Greek Temple Ruin was the project where I first experimented with environment design. I modeled a classical-style temple, added surrounding details like trees, street lamps, and a path, and set it all against a nighttime backdrop. This project was my introduction to composition, lighting, and creating a mood in 3D spaces, which made me realize how much atmosphere matters in storytelling.
This project was a big milestone because it was my first attempt at creating a full environment rather than a single object. It taught me how to think beyond just the model itself and consider composition, lighting, and atmosphere as part of the storytelling. Even though it was a beginner project, Greek Temple Ruin made me appreciate the creative possibilities in environment design.
Digital Alchemist
My name is Pinchiș Daniel. I come from Romania and am currently a student at Karel de Grote in Antwerp, pursuing a degree in Multimedia and Creative Technologies. I am developing skills in 3D modeling and animations, game development, editing, and coding.
With the skills I’ve been refining throughout my studies, I combine coding, editing, design, and 3D art into unique projects. That’s why I call myself a Digital Alchemist.
Interested in collaborating? Let me know!