Forged in Shadows
A horror adventure game set in the Edo period where your goal is to help a former blacksmith.
Forged in Shadows was the very first horror game I ever worked on, set in a haunted blacksmith's workshop. It's where I learned the basics of Unity and figured out how to actually turn an idea into something playable.
What I Learned
- Unity Basics : importing assets, building environments, and getting things to run without breaking every five minutes.
- Lighting & Atmosphere : making shadows feel creepy instead of just dark.
- Scripting : doors that open, triggers that fire, all the small things that make a game feel alive.
- Problem Solving : every new feature meant Googling, experimenting, or breaking things until they finally worked.
- Collaboration : My friend Markus Mayrhofer helped with the design and arrangements, while I handled scripting, lighting, and some of the models. We used Unity version control.
Looking Back
This project was messy, frustrating, and super rewarding. I learned that horror isn't just about cheap scares, but about atmosphere, pacing, and detail. Even though Forged in Shadows is only a prototype, it's the project that got me hooked on making games.























