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Animator · 3D Artist · Game Developer

Pinchiș Daniel

Hi, I'm Danny! Click me and I'll show you around.

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Projects

Selected Works

Each scene holds a few shots. Pick a shot with the tabs, flip through the frames, and click Danny for the story behind it.

Click me for the brief!
Scene 01

Games Created

Playable worlds I built, starting with my very first one.

Mortal Balance

A pixel art story game where an angel confronts a hooded reaper who takes mortals before their time.

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The Goal

I wanted to make a short story game where the choices you make actually change how things play out.

How I Did It

I built the dialogue scenes with pixel art characters and made two meters, Mortal Balance and Clash Pressure, that react to every choice.

Forged in Shadows

A horror adventure set in the Edo period, where you help a former blacksmith in his haunted workshop.

  • Unity
  • C#
  • Lighting
  • Team project

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The Goal

I wanted to make my first horror game and learn the basics of Unity along the way.

How I Did It

Together with my friend Markus I built a haunted blacksmith workshop in Unity, where I did the scripting, the lighting and some of the models.

Chaotic Knight

A funny 3D adventure about a lazy knight who is the king's last hope to save the princess.

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The Goal

I wanted to make a 3D game with humour, where the hero doesn't really feel like being a hero.

How I Did It

I built the castle area, set up the knight and wrote silly dialogue for the characters you meet, even the trees.

Archers Quest

A first person archery game where you defend a village from waves of skeletons at night.

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The Goal

I wanted to make a simple action game where you shoot arrows at enemies that keep coming at you.

How I Did It

I made a low poly forest level, set up the bow and the skeleton enemies with health bars, and added a kill counter and a game over screen.

Click me for the brief!
Scene 02

Character Animations

Rigged and animated characters made in Blender, from simple cycles to full sequences.

Stickman Parkour

A stickman parkour run with jumps, vaults and rolls.

  • Blender
  • Body mechanics
  • Camera

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The Goal

I wanted to animate fast movement like jumps, vaults and rolls that still looks believable.

How I Did It

I acted out the moves myself, blocked the key poses in Blender and then polished the timing until it flowed.

3D VFX

Real camera footage of my shelf with 3D objects added into the shot.

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The Goal

I wanted to learn how to blend 3D objects into real video so they look like they are really there.

How I Did It

I filmed a short clip, tracked the camera movement in Blender and placed my 3D models into the scene with matching light.

Lego Jack Sparrow

Jack Sparrow as a Lego minifigure in a brick built pirate scene.

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The Goal

I wanted to recreate Jack Sparrow in Lego style and give him his famous swagger.

How I Did It

I made the minifigure and a Lego sea with ships in Blender, then animated his walk and expressions.

KDG Man

A little character flying around with a propeller hat and a water bottle jetpack.

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The Goal

I wanted to make a fun character animation and blend it into a real outdoor shot.

How I Did It

I modeled and rigged the character in Blender, animated him flying and put him over real footage of a lake.

Stickman Dance

A full dance sequence animated on a stickman rig.

  • Blender
  • Timing
  • Personality

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The Goal

I wanted to animate a long dance and give a simple character personality through motion alone.

How I Did It

I animated the moves one by one, kept the transitions smooth and added camera moves that follow the dancer.

Geometry Nodes

A small pirate island that builds itself up piece by piece.

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The Goal

I wanted to learn Geometry Nodes and use them to make a scene build itself.

How I Did It

I set up node trees in Blender that grow the island, the trees and the buildings over time instead of animating every piece by hand.

Excavator

An excavator loading a dump truck on a jungle construction site.

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The Goal

I wanted to animate a machine with a lot of moving parts that work together.

How I Did It

I rigged the excavator's arm and bucket in Blender and animated it scooping up dirt and loading the truck.

Zombie Animations

A zombie character rigged and animated in Blender, with a set of movement cycles.

  • Blender
  • Rigging
  • Cycles

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The Goal

I wanted to get comfortable with rigging and basic movement cycles.

How I Did It

I rigged a zombie character in Blender and animated idle, walk and run cycles that blend into each other.

Disclaimer: Some assets are original creations, while others belong to their respective owners.

Click me for the brief!
Scene 03

3D Environments

Environment designs and models created in Blender.

Hidden Ruins

A fantasy sword staged in hidden ruins with water, magic and god rays.

  • Blender
  • Lighting
  • Rendering

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The Goal

I wanted to build a whole scene around one object, a fantasy sword.

How I Did It

I added ruins, water, a glowing magic circle and god rays so everything in the scene leads your eye to the sword.

Dagger Showcase

Glowing curved daggers floating above a magic circle under the moon.

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The Goal

I wanted to model a weapon and show it off in a cool way.

How I Did It

I modeled the daggers in Blender, gave them a glowing material and made a short showcase over a magic circle.

Snowday

A quiet winter scene with mountains, water and snowy pine trees. Yes, it's also the background of this site.

  • Blender
  • Nature
  • Lighting

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The Goal

I wanted to work on nature instead of buildings and make a calm winter scene.

How I Did It

I shaped the mountains, added snow, water and snowy pine trees, and lit everything with world lighting.

Greek Temple Ruin

A classical temple surrounded by trees, lamps and cars, set against a night sky.

  • Blender
  • Modeling
  • Composition

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The Goal

This was my first environment, so I wanted to learn how to build a full scene instead of one object.

How I Did It

I modeled a classical temple with columns and stairs, added trees, lamps and cars around it and lit it for night.

Cubestruction

A bulldozer on a construction site at night, with graffiti walls and a big crane.

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The Goal

I wanted to make a detailed scene full of props with strong night lighting.

How I Did It

I put together the bulldozer, the crane, the graffiti walls and a glowing sign in Blender and lit them so they stand out against the starry sky.

Brainiac

A spooky graveyard at night with a little robot standing between the graves.

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The Goal

I wanted to make a creepy night scene with a strong mood.

How I Did It

I built a graveyard with dead trees, gravestones and a crypt, added a big full moon and placed a robot in the middle as the main character.

Toolkit

Skills & Tools

The software and crafts I work with every day.

HTML/CSS JavaScript C# Blender Unity Construct 3 Illustrator Premiere Pro Photography Game Design 3D Modeling Animation Rigging
That's the real me. I'm the low poly version!
Properties: Artist
Pinchiș Daniel portrait
Pinchiș DanielDigital Alchemist

About

The Alchemist

My name is Pinchiș Daniel. I come from Romania and am currently a student at Karel de Grote in Antwerp, pursuing a degree in Multimedia and Creative Technologies. I am developing skills in 3D modeling and animations, game development, editing, and coding.

With the skills I've been refining throughout my studies, I combine coding, editing, design, and 3D art into unique projects. That's why I call myself a Digital Alchemist.

Technical Skills

HTML/CSS
C#
JavaScript
Blender
Unity
Construct 3
Illustrator
Premiere Pro
Got an idea? Send it my way!

Contact

Get In Touch

Interested in collaborating? Let me know!

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