Every game I build gets its own entry here. Pick one below.
Forged in Shadows
A horror adventure game set in the Edo period where your goal is to help a former blacksmith.
Forged in Shadows was the very first horror game I ever worked on, set in a haunted blacksmith's workshop. It's where I learned the basics of Unity and figured out how to actually turn an idea into something playable.
Archers Quest
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sagittis arrow physics et bow mechanics, vestibulum quest design. Replace this with the story behind Archers Quest.
Chaotic Knight
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Gladius combat loops et chaos mechanics, curabitur knight armor design. Replace this with the story behind Chaotic Knight.
Mortal Balance
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aequilibrium life and death systems, vestibulum level flow et pacing. Replace this with the story behind Mortal Balance.
What I Learned
- Unity Basics : importing assets, building environments, and getting things to run without breaking every five minutes.
- Lighting & Atmosphere : making shadows feel creepy instead of just dark.
- Scripting : doors that open, triggers that fire, all the small things that make a game feel alive.
- Problem Solving : every new feature meant Googling, experimenting, or breaking things until they finally worked.
- Collaboration : My friend Markus Mayrhofer helped with the design and arrangements, while I handled scripting, lighting, and some of the models. We used Unity version control.
Looking Back
This project was messy, frustrating, and super rewarding. I learned that horror isn't just about cheap scares, but about atmosphere, pacing, and detail. Even though Forged in Shadows is only a prototype, it's the project that got me hooked on making games.

























































